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NDshotokan
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PostSubject: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 1:00 am

So... what are you guys currently using?

I have been dead set on Laser/Fastmags for my MSMC, but was convinced yesterday to try out the silencer.

I swapped out the laser and had a really good time with the silencer last night.

It takes a couple extra shots to get the kill, but the stealth is worth it. I flanked A flag last night and three guys were on it. I started killing the first guy and expected to die, but they didn't know where I was and I ended up killing all three. Super points and super awesome.
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NDshotokan
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 1:08 am

Oh and for perks I almost always run:

Hardline
Scavenger
Engineer or Tac mask/Extreme Conditioning
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 5:08 am

NDshotokan wrote:
Oh and for perks I almost always run:

Hardline
Scavenger
Engineer or Tac mask/Extreme Conditioning

I like running a similar setup with my MSMC. I'll either run:

Silencer/QD
Hardline/Lightweight
Scav
Dex/Tac Mask

or

Long Barrel/QD
Hardline/Ghost
Scav
Dex/Tac Mask
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PrivateNooby
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 5:15 am

Working on the AN-94

I have it with stock/grip

Ghost/Blind Eye
Scavenger
Engineer

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NDshotokan
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 5:53 am

PrivateNooby wrote:
Working on the AN-94

I have it with stock/grip

Ghost/Blind Eye
Scavenger
Engineer


You run ghost and blind eye, but no silencer?
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 6:39 am

Yup. Sneak up on them and BAM! they dead Smile
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeThu Jan 17, 2013 8:14 am

I don't see the use for a silencer if you can sneak up behind the guy. Unless you play ground war or sit near spawn points I don't find it as a problem. If you see too many, maybe even give the combat knife a try!
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSat Jan 19, 2013 3:34 am

NDshotokan wrote:
Oh and for perks I almost always run:

Hardline
Scavenger
Engineer or Tac mask/Extreme Conditioning

With the silenced set up I'd almost go with Ghost/Hardline and drop TM/EC from third tier. Prevents you from UAV spam and what not.
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NDshotokan
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSat Jan 19, 2013 3:36 am

g1ph7 wrote:
NDshotokan wrote:
Oh and for perks I almost always run:

Hardline
Scavenger
Engineer or Tac mask/Extreme Conditioning

With the silenced set up I'd almost go with Ghost/Hardline and drop TM/EC from third tier. Prevents you from UAV spam and what not.

I've thought about doing that. I am probably going to try going without EC and replace it with either ghost of flak jacket as my second tier 1 perk.

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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSat Jan 19, 2013 3:50 am

NDshotokan wrote:
g1ph7 wrote:
NDshotokan wrote:
Oh and for perks I almost always run:

Hardline
Scavenger
Engineer or Tac mask/Extreme Conditioning

With the silenced set up I'd almost go with Ghost/Hardline and drop TM/EC from third tier. Prevents you from UAV spam and what not.

I've thought about doing that. I am probably going to try going without EC and replace it with either ghost of flak jacket as my second tier 1 perk.


Engineer is a great perk, however I've run some AR setups without it and I haven't noticed much of a difference, but with it on, it FEELS so much better.

Oh hi sentry, EMP for youuuuu

My typical setups ATM:

SMG (w silencer & laser)
FHJ

Hardline/Ghost
Toughness
Engineer (and Tac Mask when unlocked)

EMP Nade

---

AR W/Primary Gunfighter (Stock, QD and Fast Mags or ext mags)

Hardline/Ghost or Blind eye
Toughness
Dex

---

If I have open slots they go to EMP nades and the FHJ.
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NDshotokan
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSat Jan 19, 2013 3:55 am

Interesting. My main class at the moment is:

MSMC - Silencer/Fast Mags

Perk 3 Wildcard

Hardline
Scavenger
EC/Engineer

Frag
EMP Nade


I would drop the frag for something else, but anything else would cost a wildcard cause I don't do secondaries. Plus I like the Frags for killing campers.

I may switch to the perk 1 wildcard and do Hardline/Ghost and drop EC. Not sure yet. I'm going to play around with it this weekend. I run A LOT. So we'll see.
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g1ph7
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSun Jan 20, 2013 1:39 am

I run scavenger occasionally. I'll typically run it because I want to replenish nades and EMPs. I'll have games I get tons of nade kills and think scavenger is great, but some games I won't get shit.

Though, I prefer Toughness over scavenger tbh. Rather use my greed perks on Hardline/Ghost (or Blind Eye to prevent death from AI spammed scorestreaks) and/or Dex/Engineer or Engineer/TacMask

If it works for you, then no need to change. I would think if you rush and flank that ghost would certainly be a benefit.
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeSun Jan 20, 2013 1:02 pm

I run around with my wiener in my hand.. Skeet skeet skeetin on kids KDR's.
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PostSubject: Re: Guns/Attachments/Perks   Guns/Attachments/Perks Icon_minitimeFri Jan 25, 2013 1:09 am

This sounds about right..
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