PRIMARY WEAPONS:
ASSAULT RIFLES:
M8A1:
Damage: Medium
Fire Mode: 4 Round Burst
Magazine Size: 32 / Extended: 48
Range: Medium
Recoil: Low
AN-94:
Damage: Medium - High
Fire Mode: Fully Automatic / 2 Round Burst
Magazine Size: 30 / Extended: 45
Range: Medium - High
Recoil: Low
SCAR-H:
Damage: High
Fire Mode: Fully Automatic
Magazine Size: 20 / Extended: 30
Range: High
Recoil: Medium
Type-25:
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 30 / Extended: 45
Range: Medium
Recoil: Medium
SIG-556:
Damage: Medium
Fire Mode: 3 Round Burst
Magazine Size: 30 / Extended: 45
Range: Medium
Recoil: Low
SA-58:
Damage: High
Fire Mode: Semi - Automatic
Magazine Size: 20 / Extended 30
Range: High
Recoil: High
MTAR
Damage: Medium - High
Fire Mode: Fully Automatic
Magazine Size: 30 / Extended 45
Range: Medium
Recoil: Low
SMR:
Damage: High
Fire Mode: Semi Automatic
Magazine Size: 20 / Extended: 30
Range: High
Recoil: Medium
M27
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 30 / Extended: 40
Range: Medium
Recoil: Medium
SUB MACHINE GUNS:
MP7:
Damage: Low
Fire Mode: Fully Automatic
Magazine Size: 20 / Extended: 40
Range: Low
Recoil: Low
Vector K-10:
Damage: Low
Fire Mode: Fully Automatic
Magazine Size: 20 / Extended: 30
Range: Low
Recoil: Low
Chicom CQB:
Damage: Low
Fire Mode: Fully Automatic
Magazine Size: 40 / Extended: 60
Range: Low
Recoil: Medium
PDW-57:
Damage: Low
Fire Mode: Fully Automatic
Magazine Size: 50 / Extended: 75
Range: Low
Recoil: Low
Skorpion EVO 3:
Damage: Low
Fire Mode: Fully Automatic
Magazine Size: 20 / Extended: 30
Range: Low
Recoil: Low
MSMC:
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 30 / Extended: 45
Range: Low
Recoil: Medium
LIGHT MACHINE GUNS:
MK-48
Damage: High
Fire Mode: Fully Automatic
Magazine Size: 100 / Extended: 150
Range: High
Recoil: High
LSAT:
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 100 / Extended: 150
Range: Medium
Recoil: Low
QBB LSW:
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 75 / Extended: 112
Range: Medium
Recoil: Medium
HAMR
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 100 / Extended: 150
Range: Medium - High
Recoil: Medium - Low
RPD
Damage: Medium
Fire Mode: Fully Automatic
Magazine Size: 100 / Extended: 150
Range: Medium
Recoil: Medium
SNIPER RIFLES:
Ballista:
Damage: Very High
Fire Mode: Bolt Action
Magazine Sizes: 7 / Extended: 11
Range: Very High
Recoil: Low
DSR-50:
Damage: Very High
Fire Mode: Bolt Action
Magazine Sizes: 5 / Extended: 10
Range: Very High
Recoil: Low
SVU-AS:
Damage: High
Fire Mode: Semi - Automatic
Magazine Sizes: 10 / Extended: 20
Range: Very High
Recoil: Medium
XPR-50
Damage: High
Fire Mode: Semi - Automatic
Magazine Size:
Range: Very High
Recoil: Medium
Storm PSR
Damage: High
Fire Mode:
Magazine Size
Range: Very High
Recoil: Low
Desert Tactical
Damage: Very High
Fire Mode: Bolt Action
Magazine Size:
Range: Very High
Recoil: Low
GM6 LYNX
Damage: Very High
Fire Mode: Bolt Action
Magazine Size:
Range: Very High
Recoil: Low
SHOTGUNS:
KSG:
Damage: Very High
Fire Mode: Pump Action
Magazine Size: 14 / Extended: 21
Range: Low
Recoil: Medium
M1216:
Damage: High
Fire Mode: Fully Automatic
Magazine Size: 16 / Extended: 24
Range: Low
Recoil: Medium
Saiga-12:
Damage: High
Fire Mode: Semi - Automatic
Magazine Sizes: 8 / Extended: 16
Range: Low
Recoil: Medium
R-870 MCS:
Damage: High
Fire Mode: Pump Action
Magazines Sizes: 8 / Extended: 16
Range: Low
Recoil: Medium
NS2000
Damage: High
Fire Mode: Air Burst
Magazine Size:
Range: Low
Recoil: Low
SECONDARY WEAPONS:
HANDGUNS:
KAP-40:
Damage: Low
Fire Mode: Semi - Automatic
Magazine Size: 12 / Extended: 18
Range: Low
Recoil: Low
Five Seven:
Damage: Low
Fire Mode: Semi - Automatic
Magazine Size: 20 / Extended: 30
Range: Low
Recoil: Low
FNP. 45:
Damage: Medium
Fire Mode: Semi - Automatic
Magazine Size: 15 / Extended: 22
Range: Low
Recoil: Medium
B23R:
Damage: Medium
Fire Mode: Semi - 3 Round Burst
Magazine Size: 12 / Extended: 18
Range: Low
Recoil: Medium
Browning Highpower
Damage: Low
Fire Mode: Semi - Automatic
Magazine Size: 15 / Extended: 22
Range: Low
Recoil: Low
Executioner:
Damage: High
Fire Mode: Semi - Automatic
Magazine Size: 6
Range: Medium
Recoil: High
LAUNCHERS:
RPG:
Damage: Very High
Fire Mode: Free Fire
Magazine Size: 1/1
Range: Very High
Recoil: None
FHJ-18 AA:
Damage: Very High
Fire Mode: Lock-On
Magazine Size: 1/1
Range: Very High
Recoil: None
SMAW:
Damage: Very High
Fire Mode: Free Fire and Lock-On
Magazine Size: 1
Range: Very High
Recoil: None
Titus 6 AB
Damage: High
Fire Mode: Air Burst
Magazine Size:
Range: High
Recoil: Low
Stinger
Damage: High
Fire Mode: Lock-On Mid Flight Detonation
SPECIALS:
Assualt Shield:
Damage: High
Fire Mode: Melee
Magazine Size: None
Range: Short
Crossbow:
Damage: Very High
Fire Mode: Single Shot
Magazine Size: 1 Bolt
Range: Very High
Recoil: None
WEAPON CAMO'S
Gold'
Prestige Edition
ATTACHMENTS:
OPTICS:
Reflex Sight: Precision reflex sight [Red Dot Sight]
Iron Sights: Removes sniper scope [Exclusive for the Ballista]
ACOG Scope: Enhanced Zoom
MMS: Highlights hostiles behind cover [Range 25 Meters]
Hybrid Optic: Offers both a short range and mid range precision sight
Holographic Sight: Larger view than Reflex Sight But less surrounding vision
Dual Band: Highlights all humans in bright yellow [Thermal Scope]
Target Finder: Highlights hostiles [Range 25 Meters]
Variable Zoom: Sniper Scope that has multiple levels of zoom
Ballistics CPU: Reduce idle sway [Exclusive to all Sniper Rifles]
UNDERBARREL:
Grip: Vertical foregrip for reduced recoil
Grenade Launcher: Under barrel attachment that launches grenades
Bipod: Activated by changing stances [ Exclusive to LMG's]
BARRELS:
Long Barrel: Increased weapon range [Exclusive for Shotguns]
Suppressor: Invisible on radar when firing, reduced muzzle flash, but shorter range
MAGAZINES:
FMJ: Increased bullet penetration and increased damage against vehicles
Extended Clip: Increases ammo capacity [50%]
WEAPON MODIFIERS:
Laser Sight: Tighter bullet spread [Replaced Steady Aim]
Quickdraw Handle - Ergonomic handle for faster target acquisition [Replaced Quickdraw]
Fast Mag - Two magazines taped together which decreases reload times [Replaced SoH]
Adjustable Stock - Move faster while ADS [Replaced Stalker, Exclusive to Assault Rifles]
HANDGUN EXCLUSIVES:
Dual Wield: Dual Wield two handguns
Tactical Knife: Used for faster melee
MISC/UNKNOWN:
Grenade Scanner: Unknown
Rapid Fire - Increased fire rate [33% Max 11 Min]
PERKS:
Tier 1:
Flak Jacket: Take less explosive damage. [Flak Jacket reduces all incoming explosive damage to 35%]
Ghost: Cannot be detected by enemy UAVs while moving.
Blind Eye: Unaffected by AI-controlled perks. [Undetectable by Guardian, Hunter Drone, Sentry Gun, AGR, Stealth Chopper, Escort Drone, Warthog, Dogs and Swarm]
Hardline: Receive bonus score points. [20% increase eg. 100 score without 120 with.]
Lightweight: Move faster, take no damage from falling. [Lightweight increases movement speed by 7%]
Tier 2:
Hard-wired: Immune to counter-UAV and enemy EMPs
Scavenger: Replenish ammo and grenades from fallen enemies [Only Semtex, Grenade and Combat Axe]
Cold-blooded: Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft [Undetectable by Sentry UC, AGR UC, VTOL Warship and Hellstorm Missile]
Toughness: Flinch less when shot [50% less]
Fast Hands: Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Tier 3:
Engineer: Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence: Move silently.
Extreme Conditioning: Sprint for a longer duration [4 seconds longer]
Tactical Mask: Reduce the effect of flash, concussion and shock charges. [50%]
Awareness: Enemy movements are easier to hear.
Dexterity: Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
so from this it looks like i wount be using hardline anymore wat good is 20 extra points